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bjoorn last won the day on March 16

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About bjoorn

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  1. Rewards for making contributions and improvements either through reporting bugs(bug bounty) or through making suggestions that make it to production of Spells of Genesis . I don't know you guys have something like this right now? Please be more outspoken about it if you do, and if you don't, could you please consider it? Because it would be good way to make community more engaged in a progressive development of the game.
  2. Adding Moonga style PvP to SoG

    Hello @Jasper Damman Sorry but I don't see the need to remove single player focused features or the asynchronous pvp features, they are not at all mutually exclusive with real multiplayer PvP? And i really missed a PvE feature in Moonga. I think PvE and PvP are a perfect match, WoW wouldn't have been such a success if it didn't have both elements. I could imagine that a PvP feature in SoG actually would keep people playing rather then logging off. I do agree that fair matchmaking could be a problem, but it could be solved with different leagues depending on what kinds of cards you have in your deck. If you have a deck with all common cards or all legendary could put you in a different league, much like a football team in a football league. I have never played Clash of Clans but i believe that a Moonga style pvp would be even less demanding for a distract-less environment then regular SoG PvE game play.
  3. Adding Moonga style PvP to SoG

    @Jasper Damman Yes, everyone i have talked to seems to think synchronous/real time multiplayer like Moonga in SoG would be a really neat idea. Obviously this is a huge request of you guys, but think about it. Bringing real time multiplayer mode to SoG could bring lots of value to the game and add value to a broader range of cards, cards that hold little value today. And i personally like the idea to grind cards in regular PvE to use in a hot-upped PvP arena - moonga style.
  4. Enemy Drops

    Hi @TeknoRapture Thanks for the bump. Good idea indeed. @Jasper Damman I'm trying to find news about future game releases, a road map of what to look forward to or a life sign that you guys are alive? What is happening with SoG?
  5. Now that you are closing down Moonga :(. Would you consider adding a hot-upped version of moonga as a multiplayer mode in Spells of Genesis? This would actually make a tone of sense. Imagine grinding cards in regular SoG to use in the moonga style pvp mode. This could add more value to a broader range of cards and a PvP mode would add a lot of value to SoG.
  6. @eds_Yzia are you working on adding more BC cards to moonga? Also could you make the first mover disadvantage random instead of the first to push the "Online Match" advantage. That would be great. Please please please add more BC cards!
  7. About Counterparty transactions

    EDS could always make a new card, new design, new stats and start the cycle over again with that card. Unhindered inflation of cards should be avoided at all cost. It will drive down prices and interest as it devalues peoples time spent in game. An ad hoc limit to how many card you could blockchainize is as sexy as standing a whole day in line to buy a loaf of bread.
  8. About Counterparty transactions

    There will be probably limitation on how many cards a user can blockchainize per timeframe. This sounds like a bad concept. I mean why? If you want to limit oversupply on the market for a card, just put a capacity limit that say how many cards could be blockchainalized of that specific card. First-come, first-served. You can even make the droprate go down over time for that specific card when nearing the capacity limit. Something like the programmed inflation of bitcoin.
  9. Level down button

    Suggestion: An option to level down both Blockchain cards and common cards. Maybe add some small taxation on leveling down gains to hamper fungibility.
  10. New player frustration

    @Shaban any good reason why the well known "new player frustration" wasn't addressed pre- global launch?
  11. @Shaban Where did they go? Are they coming back? Could you guys at EDS add more of them?
  12. No fading boxes

    Boxes shouldn't fade away - they should shatter into a million pieces and if you hit many in a combo the screen should shake. More action and destruction please! And we need dynamite objects that blows whole areas clean of junk when hit ASAP.
  13. Shadows

    After working years with debunking the moon landing i have now landed on spells of genesis. /s I think the problem here is fixed drop shadows on objects. The problem is more telling in combination with other objects like squared boxes. Unfortunately i don't have a picture of that. There is also objects that lacks shadows like round objects. Suggestion: general lightning instead of pre-rendered shadows.
  14. Global Launch - hold it!

    I was talking about the trend and the link also included this gem: https://coin.dance/blocks/historical The minority chain is dead in the water if we fork with 75-80 % of the hashrate as intended. Bitcoin isn't Ethereum you know? Ethereum has difficulty re-target every block - Bitcoin every 2016 blocks. Time between blocks on the minority chain is going to be around one hour X 2016 blocks = probably not going to happen due to the immense cost. Keynesian economics is an top down approach to economics. A market driven approach to dealing with blocksize is bottom up. Bitcoin has been a wonderful store of value without blocks being full if you look at empirical data. There is actually no need to steer the market with an ad hoc limit that forces people to save or removes peoples savings from them because the transaction fee exceeds there balances. You have the economics a bit skewed regarding Segwit as well but i'm not going to go into this because with a 95% activation threshold is clearly not on the table right now. Segwit could be something for another crypto to adopt first but it's so controversial that no other crypto seem willing to implement it. Now provide me with an A priori explanation of the Ad Hoc 1 mb limit? Until you provide me with scientific explanation behind the 1 mb limit then I'm not going to spend more time on you either mr Segwit. Bye and take care!