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Found 23 results

  1. trebormag

    Challenge leaderboard?

    How far do you get? Post your highest waves here! For sure a global/monthly Challenge leaderboard inside the game would also be great!
  2. trebormag

    Card level up animation

    If you level up a card with crystals, the card starts spinning for some seconds and stops just with the same stats as before 😞 Only after 1 or 2 seconds later the stats are updated Would be nice if card stops already with the updated stats shown 🙂
  3. trebormag

    Stamina refill button

    Hi! Somewhere there was a post that it took some time for a newbee to figure out that stamina refill with gems is possible. Because it's not so intuitive to e.g. tap on an "Battle! Stamina 3" Symbol if you know that you e.g. only have 2 stamina. But that’s the only way at the moment to get to the refill option. Suggestion: If Stamina is less then the maximum amount needed (e.g. 1 at beginning, 10 if Challenge is unlocked), then display a refill button maybe under, right or inside the stamina bar. Taping on it gets you to: And then there is a second point that it's not clear that it's possible to buy gems. Maybe a newbee didn't discover the "Gems" button at the right lower corner of the Shop view so far. What about to automatically check available gems and, if there are not enough, display something like that: where taping on "Buy Gems" gets you directly here: I don't suggest displaying the upper mentioned "refill..." button permanently, because that could lead to frustration if somebody taping on it g.e. having 15 of 16 Stamina and only getting 1 Stamina for 2 gems :-(
  4. Hi Team, Nomally in game any card when you level it to maximum level and you can hold on the fuse button to preview the next tier states. It should display both the next tier new card picture and next tier level 1 states. This feature is currently buggy. Currently on game version 1.2.18. It does not show next tier imagery and the states is wrong, instead of showing next tier level 1 states, it shows current tier previous level states. In other words, lower level states are displying. I believe it could be a simple coding error behind this preview feature where the level should be +1 but now coded as -1 level
  5. Klarnar Sempravivo

    Level generator

    Is it possible to release application to build levels for SoG? That can be a separate challenge for "the best level".
  6. broKerage

    Interface out of the box

    Not really an issue, but I guess you could smooth the interface to cut vvhat I surrounded in red on the screenshot!
  7. Klarnar Sempravivo

    Movable objects

    Add a new type of objects - the movable one. So the players can move them by hitting with the beam or enemy orbs. That type of object may have weight as a hidden attribute, so moving distance will depend on beam speed.
  8. This is more a request than a bug report. Please add an operation confirmation to the ingame card store. The diamonds are removed immediately after pressing the button. One day I accidentally hooked the button. Because of this, I lost some of the diamonds that I planned to spend on blockchainization. It's not deadly, but unpleasant.
  9. trebormag

    additional order options

    Feature request: add order by speed, health, strength, spell and in-game cards. Latter would be really great especially if you have a lot of blockchain cards. Now if you want to view your in-game cards for level-up/fusing you have to order by blockchain an click through all the boxes :-(
  10. Why did levelling up stop at 30? I'd like more stamina. Especially with these new campaigns that take 12-20 stamina, would be nice to have more stamina. Especially campaigns like 16. If it's 20, at least I can run twice, use gems and go again. When it's 16, I go twice, then I have 8 stamina left so am in an awkward situation where I just need to wait 80 minutes.
  11. I think you gain 10 for winning a raid and lose 50 if you're defeated. The spread is way too drastic. Raid is still extremely hard, even with an insanely powerful deck. This needs to be closer.
  12. Is it a feature that you get more then 1 daily quest per day? The last weeks I got at least 3 quests every day, today even 6! It started some month ago. In the past it was only one per day. If it's the same for every user I am happy with it ;-) Android 6.0, SoG V1.2.11
  13. Hello The boost in the new.ver is too powerful. We can destroy enemies too easily despite our deck is not so strong. Please check the video . thank you
  14. Pvp-rank "symbol" should be consistent. Now it shows only numbers at the "players screen" e.g. "13" but e.g. "Go" at the "Raid screen"
  15. If you select "Crystallize": All blockchain cards are displayed, even if they are at the lowest level. If you select such a card it shows that it could be crystallized for "0" crystals! Please only display blockchain cards with higher levels where you really can get crystals out of them! If you have a lot of blockchain cards it's now really confusing and you have to scroll a lot through the boxes to find the cards.
  16. I was trading coins for cards today when I accidentally hit "1 Rare or better card" for 20 gems. I would very much like to have the gems back that I used for the one rare and one common card. At this point in the game for me one stam refill (2 gems) would've yielded me better cards. Please put a confirmation pop-up for all gem purchases. It's a costly mistake to make. Also if you can remove the 8 crystals I got and refund the 20 gems that would be fantastic. Account: Levenn01
  17. I have run into the following problem twice: Enter a battle with H total hearts, N hearts get deducted. Entire app or game crashes due to uncontrollable, recurrent runtime exception, during wave W_i. Reopen game, you now have H - N hearts, forcing a maximal "undeserved loss" upon you. Fix: Enter a battle with H total hearts. At the start of each wave, deduct N/3 hearts. My UX is better after this engineering fix: Enter a battle with H total hearts. Entire app or game crashes due to uncontrollable, recurrent runtime exception, during wave W_i. Reopen game, you now have H - i*(N/3) hearts, forcing a smaller "undeserved loss" upon you. Ideally, the "undeserved loss" due to game crashes should be zero, but this fix would at least make it less rage-inducing. We should also consider saving wave progress, but this would make the game easier. In Pokemon, one does not simply save their battle with a Gym leader, so I don't see why that would be the case here.
  18. It would be really nice to be able to click on player names and see game statistic, cards in inventory and so on. Something like this: https://worldofwarcraft.com/en-gb/character/ragnaros/armory
  19. Hi! Some suggestions for improving the German translation: * Translation for Level Up: "Stufenaufstieg" - it's a German translation but I haven’t heard that word before as native German speaker and would never use it :-) „Stufe erhöhen“, "Karte aufbessern" or „Karte aufwerten“ would fit better. * "QUESTS KRISTALLISIEREN VERSCHMELZUNG" are overlapping * "Schergenschlächter" ... never heard before :-) Would look better if divided: "Schergen- schlächter" * "Brennen" doesn’t fit. Suggest "Verbraucht:" or "Einlösen:" * Correct to "Karte ist auf höchster Stufe und Entwicklung" * "STAMINA TOO LOW" is not translated. I suggest to use "Ausdauer zu gering". Also a description of the "heart 10" symbol like "Benötigte Ausdauer:" would be good. * "Karte(n)": first 2 options: remove the (n) 3x 3.: 10 zufällige Karten 4.: ok * "anvisieren" means something like "to focus on". I think "verwundbar machen" fits better. And change to "... 2 more damage" "... 2 Schaden zusätzlich" text is missing Someone German-speaking here? What do you think about my suggestions?
  20. Overtime

    Consoles

    Is there something about the nature of the blockchain aspect that precludes SoG from being ported to any of the gaming consoles? not so much a question. more of a curiosity
  21. Now that you are closing down Moonga :(. Would you consider adding a hot-upped version of moonga as a multiplayer mode in Spells of Genesis? This would actually make a tone of sense. Imagine grinding cards in regular SoG to use in the moonga style pvp mode. This could add more value to a broader range of cards and a PvP mode would add a lot of value to SoG.
  22. WirelessKFC

    New Spells suggestions

    One spell per element and one spell per card limits card variety and as the number of cards increase it is difficult to come up with different cards rather than just power-creep so suggest your spells here Haste x - Fire spell - increase speed by x Revive x - Water spell - if card is killed, revive with x hp Weaken x - Ice spell - reduce enemy atk by x Avalanche x - Earth spell - each additional bounce does x more damage Split x - Light spell - split shot into x separate shots following different paths Mind-control x - Dark spell - make an enemy attack other enemies for x turns
  23. Il y a une fonctionnalité que j'adorerai avoir, c'est le replay. Il m'arrive de faire des tirs incroyable que j'aimerai revoir, immortaliser ou même partager... J'imagine que ça n'est pas forcément facile à implémenter mais juste un replay du dernier coup serai déjà sympa.
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