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Burning

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Burning last won the day on February 7

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About Burning

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  1. Burning

    future of SoG

    I don't think a switch to ETH is necessary. The game would have been much more succesful if it initially started on ETH during the 2017 bubble craze but well hindsight is 20/20. As long as bitcoin transaction fees are low like right now and there is a direct on-ramp for BCY through BTC and ETH I think we are fine. What we need is more incentive to buy and trade cards and use ingame crystals. I have nearly 20 000 ingame crystals and no use? Why should I just build more and more epics which I don't need. I think there are many easy solutions to make the game more attractive. Add new stars with new difficulty. Even 7 star campaigns are only medium difficulty. Tune it up to mythic or even genesis. Add the possibility to level cards ingame. Like if you win 100 games with a card it gets a +1 bonus on skills or stats. Add 2 new card slots for advanced campaigns. Publish the editor to create levels yourself and share them with others. Introduce new fusion cards like 2 tridents fused to one ultra trident. In order to do this you need to send 2 blockchainized tridents to a swapbot and it gives you back an ultra trident. Make it possible to farm legendaries. For example 4 quad fused epics of one element can be traded for one basic legendary of the same element. Introduce combined cards, for example if you own dark creator and satoshilite you can fuze together to get craig wright (jk lol) but you know what I mean. Add more achievements. Add harder raids with more maps and more enemies. These are all possibilities that would not take too much effort but increase endgame a lot.
  2. Burning

    future of SoG

    Incredibly sad to hear this but I cannot say I am surprised. I knew something was up when they stopped tweeting. The last two campaigns were not even announced on twitter anymore and didn't get a news bulletin on the website. They have probably laid off the social media dude. The new campaign is another sign. Every map is one-stage only. Regarding the monthly campaigns I don't think we need to worry that much because they can just recycle old ones. I'd actually love to play the very first campaign again which had 5 stages and was very well designed. Sad to hear that SoG is failing when the leaderboard activity has actually increased. It's much harder to get into the Top 50 than a couple of months ago but it seems to not be enough especially since the monetization seems flawed at the moment. Endgame players have pretty much no reason to buy gems when they have their finished cards in place aside from competing on the ladder. bookoforbs market is also pretty dead and with BCY being delisted from every exchange interest is vaining. What SoG needs is an economic engine that incentives buying BCY and using them ingame. What I don't really get is why they have not even announced the most important news from a couple of days ago. EDS_Yzia has posted a link to a functioning market to buy bitcrystals directly with btc and eth circumventing the cumbersome XCP token: bitcointalk org/index.php?topic=957797.4840 In the end I'm sad that the most honest and challenging game got hit hard because EDS was just too honest with their plan in the scamming hell hole that crypto is at the moment. They gave BCY a clear valuation with the intent to buy back BCY. Look at the shittoken scam companies that ran icos for nonfunctioning trash games or pure vapour ware raking in tens of millions of dollars from idiots with 0 value proposition. I hope SoG is profitable in itself and can run on some kind of low cost maintenance mode. Think about adding some strong money sinks like ingame upgrades and achievements that require high investment so some whales spend enough to keep the game afloat.
  3. Burning

    future of SoG

    Incredibly sad to hear this but I cannot say I am surprised. I knew something was up when they stopped tweeting. The last two campaigns were not even announced on twitter anymore and didn't get a news bulletin on the website. They have probably laid off the social media dude. The new campaign is another sign. Every map is one-stage only. Regarding the monthly campaigns I don't think we need to worry that much because they can just recycle old ones. I'd actually love to play the very first campaign again which had 5 stages and was very well designed. Sad to hear that SoG is failing when the leaderboard activity has actually increased. It's much harder to get into the Top 50 than a couple of months ago but it seems to not be enough especially since the monetization seems flawed at the moment. Endgame players have pretty much no reason to buy gems when they have their finished cards in place aside from competing on the ladder. bookoforbs market is also pretty dead and with BCY being delisted from every exchange interest is vaining. What SoG needs is an economic engine that incentives buying BCY and using them ingame. What I don't really get is why they have not even announced the most important news from a couple of days ago. EDS_Yzia has posted a link to a functioning market to buy bitcrystals directly with btc and eth circumventing the cumbersome XCP token: https://bitcointalk.org/index.php?topic=957797.4840 In the end I'm sad that the most honest and challenging game got hit hard because EDS was just too honest with their plan in the scamming hell hole that crypto is at the moment. They gave BCY a clear valuation with the intent to buy back BCY. Look at the shittoken scam companies that ran icos for nonfunctioning trash games or pure vapour ware raking in tens of millions of dollars from idiots with 0 value proposition. I hope SoG is profitable in itself and can run on some kind of low cost maintenance mode. Think about adding some strong money sinks like ingame upgrades and achievements that require high investment so some whales spend enough to keep the game afloat.
  4. How many of those ads do you normally receive? What kinds of maps do you play? I normally only play the monthly challenge for 20 stamina and I get about 2 ads a day (assuming I don't spend any additional diamonds of course). I don't really see how there could be many more since you can play only once every 3,5 hours.
  5. Burning

    Cards drop rate

    Drop rate of rares and epics seems to work out for me although I don't care about those anymore to be honest. Legendaries are just really, really rare. I normally get one or two a month, sometimes none and judging by the amount of gold I pull in a month (about 170k) that roughly works out. You basically said you had 0 legendaries from spending 500k gold. The chance for that to happen is about 0.7%. So while that is not impossible it is pretty freaking unlucky. Do it again and if you don't get a single legendary again I'd say there is something wrong for sure. At the moment I'm inclined to give the developers the benefit of the doubt since the rest seems to check out for me. Rares and epics seem to roughly drop with their expected likelyhood. The problem is just that legendaries are so rare that the variance is too large to make any definitve statements.
  6. Thanks for your quick answer. Do you have any info regarding the new monthly campaign and the leaderboard rewards? Leaderboard rewards for january have not been published so far.
  7. Haha, I had this happen as well more than once. Turns out that Viscula Ladybug is just the placeholder card for some scenarios. You didn't win anything . The common card should be in your stash though.
  8. I noticed that today a new update got pushed out that includes a new endscreen that rewards you for winning with as many cards alive as possible. If you win with 4 you get 50%, with 3 25%, with 2 10% and with only 1 you get 0% bonus. I love this change as it feels rewarding and gives incentive to play decks that are not total glass cannons. In combination with the ingame gold which is added to the calculation this will make for some outrageously large rewards. Love it! The monthly campaign for example could go from 680 to (680 + 2000 ingame gold) x 50% multiplier = 4020 gold. Unfortunately the implementation seems kind of buggy. I played a yummy challenge and received a decent ingame reward of 584. Total was 584 + 486. I managed to keep all cards alive and thus received a further 50%. So that should add up to around 15xx. After finishing I was at 1075 gold in total. So something does not check out. Maybe the bonus is not added correctly at the moment. Hope you can fix this soon because I am very much looking forward to play with the new reward in mind.
  9. Burning

    shield spell bug

    Definitely. I noticed it today when I expected my card to die and it didn't. The shield spell is now just as crisp and snappy as the ice spell. Well done!
  10. Burning

    Cards drop rate

    I don't really have a problem with the drop rate itself. It is low but I just don't really expect more than one legendary per month. If I get a second one it's a nice touch. My main issue lies with the abysmal distribution I've experience so far. I've been ridiculously unlucky in that regard. I have 2 Aodhs, 2 Sheppards and 3 stupid Slashing Crirawins but cannot finish my first trident queen no matter how many cards I pull. 2 months ago I had an insanely lucky streak by dropping 4 legs from 20k gold. Of course 2 of them were crirawins...... If you discount the monthly rewards I have only ever dropped 2 tridents but 10 crirawins out of nearly 50 dropped legendaries. That's pretty crappy and unfortunate. The problem is that with the addition of additional legendaries like Alrik, the orc and possibly more in the future it will only ever get harder to drop the legendaries you need. My chance to get a trident out of a random card pull was 1/6 of 1/1000. Now it's 1/8 of 1/1000. I won't even dream about finishing the new OP quadfused orc. It could take years lol. If the developers decide to add more regular legendaries they should increase the dropchance to bring it back to the base chance of 1/6 of 1/1000 for a random card pull.
  11. Cdex, you got more than 500 gold in one drop? My record is 1412 from the last monthly challenge. 2 drops with 472 and 260. I have never gotten more than 500 from a single drop though.
  12. This has got me wondering as well. I initially thought that it could simply be related to the attractivity of the monthly blockchain rewards. But it does not really seem like it. Do you spend all your free gems on refills? If not that could be one explanation. Daily rewards account for about 30*680=20400 more gold per month on the leaderboard, even more with the additional gold piles.
  13. Hi, first of all big thanks to the developers for two new campaigns! I am pretty hyped to complete them! :D On the book of orbs web app there's a new card alongside Gummy Yummy and Ethermage. It's called Polymathcard and the name is Ice Minotaur. Have I missed any information as to how this card can be obtained or is that still forthcoming? I'd like to see Alrik and The Orc being addded to the book of orbs list as well as sogassets.com and xcp.cards having the new cards added.
  14. Burning

    December Leaderboard?

    The campaign is pretty late this month but I'm sure we'll get it on Monday. I think it's due to the team being under time pressure from the presale of their new yummies game.
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