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Problem: Many players(including me) seem to experience extreme fatigue @ Challenge, especially playing the lower levels over and over. In my opinion it feels like a complete waste of time and a haul. Suggestion: Threshold stage every tenth level (or X levels). To activate a new threshold you have to complete the previous ten levels X number of times without dying in a row. Reward for jumping past previous levels to a threshold stage could be rewarded only if player reaches the end of the next ten levels. Please take this serious because the current state ruins the game.