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trebormag

Killed Enemies still get damage until total fadeout

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Hi @trebormag

Thank you for your comment. 

Why do you think that the damage count is wrong please? Because it's 67 and not a pair number?  We will investigate it, thank you.

If you have more, please do not hesitate to add there more screenshots.

Thanks a lot again :) !

 

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Me again, one question, do you mean that damages are still added to the damage count until the orb ennemy fades even if the ennemy is already dead? 

Thanks for your help, sorry it is not really clear for me (into your screenshot life bar of the ennemies is not empty) ^^ @trebormag

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14 hours ago, eds_Yzia said:

Me again, one question, do you mean that damages are still added to the damage count until the orb ennemy fades even if the ennemy is already dead? 

Exactly! You got it perfectly @eds_Yzia!

If you ever plan to add a leaderboard for max. damage ( Players looove leaderboards and competition!!!!), this issue should be solved!

 

Some more screenshots: before, during and after the spikes moved down:

Screenshot_2018-11-28-08-39-06.thumb.png.44af031c10792829904e113ba4f51a6c.png

Screenshot_2018-11-28-08-39-12.thumb.png.b7f9aa880b2c0be63b12586e9282d49b.png

Screenshot_2018-11-27-15-48-31.thumb.png.9c0caae7ba9e5aea975e7331369d9920.png

The total damage of 462 is false and results of that bug.

Cheers!

 

 

Edited by trebormag
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